Threats

Dragons

The race of dragons in this setting are different in a few aspects. They are all part of the same race, unlike many other campaigns where dragon variety is affected by alignment and locale. All dragons use the gold dragon statistics, but appear as red (common), white (arctic), or amethyst (underground) depending on where they live. All dragons tend toward the evil (60%) alignments, although this is not the rule. Some are lawful neutral (20%) and the rest vary greatly. What most dragons have in common is dominating their chosen territory and establishing themselves as the apex predator.

The Black Legion

The monstrous black legion have been around since the beginning of the millennium, after the fall of Acheron. The humans, high elves, and grey elven people started to practice dark magic that was originally stolen from the ‘dragons of the endless night’. From there the elves defied their gods and their dragon masters and a great war ravaged the world, slaying dragons and the grey elven people alike. The high elven survivors had their flesh warped and gradually transformed into the Gorg’mor’ak by their new otherworldly masters: bloodthirsty maligned humanoids with tusks and monstrous strength. The Gorg’mor’ak are universally hated, for they pillage unguarded communities and enslave men, women, and children, gradually warping their flesh over a hellish season, making them into more Gorg’mor’ak for the good of the legion.

Raths

These creatures resemble medium-sized rats that cover themselves in functional clothing. Intelligent and resourceful, these creatures live in most underground dwellings of cities and act as carrion eaters, scavengers, and even cutthroats. However they have no culture of their own, and adopt the common human language and styles they see, emulating it for the sake of functionality. The raths are universally hated, for they are expert thieves and steal valuables for their benefit. If needed, they attack humanoids with crafted poison though the use of alchemy.

Disciples of Kagnoth

After the world fell into ruin the goblin race was warped by various cosmic powers. This didn’t bring them longstanding power however as the goblin race that pledged their allegiance to the otherworldly gods became sterile, and thus the goblin race nearly went extinct. The ones that survived were led by a legendary goblin sorcerer named Kagnoth. Through the use of brokering deals with devil worshipers, Kagnoth was able to make contact with a powerful pit fiend named Hab’nash’or. This pit fiend made Kagnoth nearly immortal and a thrall to devil-kind. With Kagnoths’ new found power, the goblin race transformed themselves into a formidable secret society of infernal brokers and assassins.

Dogmen

The Gnolls of Atoria were once like any other in the cosmos, worshiping the Gnollish power Yeenoghu. After the cataclysm however, the gods power was severed from the race and the Gnolls quickly fell into decline. Now called the dogmen, they can be found in the open plains of Kaiming proper. They have become bandits, scavengers, and scouts, living like vagabonds on the fringes of society. They have taken a more neutral outlook on life, and trade with other tribes of men and creatures alike.

Ophidians

The Ophidians are a race of serpentine scaled humanoids. Its believed the race was created by magical experimentation during the height of the Acheronian empire. Their race combines the general look and nature of elves with that of medusa. These serpent men and women create elaborate cities in the forest and marches of the world. They often take human slaves, for sport in their arenas and as slaves for construction. Although they have a neutral outlook, they are serpents and act as apex predators. The Ophidians have advanced in martial might, technology, and magic in equal measure. They use their combined knowledge to enslave local human cities and collect ‘tributes’ from such locations.

Conquerors

Although the world breeds a list of unspeakable horrors, maybe none have been more influential at enslaving man than mankind itself. Be it out of survival or pride or greed, mankind has established themselves as the conquerors of the majority of Atorias landscape. These conquerors have grown up believing that harsh lands need harsh ways. Be it a pirate who raids local coastal towns, a witch who claims another lands for herself, or a dark knight self-proclaiming himself emperor of all Atoria, these thieves, magi, and warriors lay to ruin anything that isn’t absolutely owned by them.

Beast Creatures

The natural beast creatures of the world have been mutated by unholy magic ever since the founding of Acheron. Most farm raised creatures have been fouled as well, although that doesn’t stop most people from consuming it all the same. Many beast creatures (the wolf, hart, bear, lion, ram, and others) have a neutral alignment, but with evil tendencies. Domesticated livestock behave the same, but tend to go feral twice as often. All unprepared meat products eaten regularly during a year force a person to save vs. poison or have the individual shift alignment one step towards evil. Only a person with either the herbalism, healing or cooking proficiency would likely know this.

Cosmic Evil

From the farthest corners of the cosmos lies ancient beings who heralded first life in the universe. These alien organisms dance between our own 3rd dimensional universe and a separated 4th dimensional one. The ancient beings are cosmic in scale, and possess an incomprehensible logic and sight that makes them unaware (or simply uncaring) of most life within the sea of stars. These beings are from the area of the universe known as the black sea (or supervoid), a place of unfathomable cold and darkness. Dragons first made pacts with them and used their power to break the native pantheon and the advance universal kingdom known as Atlantis. Then the high and grey elves made a pact with them to break from their enslaved bonds to the dragons, only to end up serving these powers instead. And now it seems to be humanity’s turn…

The Undead

Since the beginning of recorded history, creatures from the negative plane have been unwelcome visitors to the world. Undead in this world have been getting a foothold in people’s lives ever since the days of Acheron, when the ruling vampire class first emerged. Then there’s the popular mummification rites that have existed for centuries, sometimes being botched and unleashing undead horrors. The other terrible undead scourge are the intelligent lich kings that conqueror and enslave the living, having terrible kingdoms and creating undead thralls. Beware the undead, for they now walk the lands without fear.

The Infernal

The infernal armies were wiped out long ago in the days of Acheron. While most of the retreated back to their home plane, some still exist in the world, disguised as people of influence, looking to gain power once again but without the competition that exists in their home plane. 75% of these infernals tend to be unique demons (tanar’ri) escaping the blood war.

Otherworldly Fissures

Sometimes the earth opens up to reveal something that should not be there. These ‘fissures’ are openings to other dimensions that temporarily exist. Sometimes they open up, like a festering wound on the world and continue to spread. Only by entering such fissures and slaying whatever it is holding open the tear in the earth can the land heal.

Detailed descriptions are given for the following:
Dragons and the Black Legion
Raths
Ophidians
Disciples of Kagnoth
Unnatural Beasts
Conquerors
Cosmic Evil
Native Evil
Undead, noble vampire
Undead, mummy
Undead, The Council of Twelve
Infernals
Otherworldly Fissures

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Threats

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